click hear to view more images..............."An eagle!" my soldier yells. "Look out! Help me!" My men, who I've seen stand fast in the face of overwhelming machine gun fire, are scattering because of a dive-bombing bird. The eagle circles overhead, taunting me before swooping down and raking its claws across my arm.
Just as I start to recover, an enemy patrol drives by and spots us shooting into the air. They decide to join the party, aiming at us briefly before a rhinoceros slams into their truck and throws them over a cliff.
And that's when the mortar fire starts raining down on our heads. Aimed at me? Aimed at my fellow soldiers? Aimed at the eagle? I don't even know anymore.
Welcome to Far Cry 4.
Familiar faces
Listen, if I could take my review of Far Cry 3, cover it in snow, strap it into a wingsuit, and then copy and paste it into this spot, I would.
Were you a fan of Far Cry 3? Did you find it exhilarating to climb radio towers, "liberate" outposts with hot lead, stab a few animals to turn their skins into new items, and generally cause mayhem? Did you enjoy doing these actions in an easy, consequence-free sandbox without the strain of Far Cry 2's realistic malaria simulation ticking in the background?
That's great, because Far Cry 4 is The Hangover 2 of video games (except Far Cry 4 is actually entertaining and The Hangover 2 was a massive disappointment). Take everything you love about Far Cry 3, put a different name on it, retexture it, and voila!Brand new game. Climb bell towers, liberate outposts that are Nepalese instead of tropical, fight against Pagan Min instead of Vaas, and murder Tibetan wolves instead of jungle wolves.
Even the story hits the same general beats. You're an American dude, Ajay Ghale, trying to spread his mother's ashes in Kyrat. The catch, of course, is that Kyrat is under the oppressive thumb of one Pagan Min, the pink-suit-wearing dictator who cares more about blood on his shoes than human lives.
The overarching story is bland "liberate this country" schlock, made even worse by the fact that we've literally played it twice over already. It's not out-and-out as condescending as Far Cry 3, but in some ways it makes even less sense—you voluntarily traveled to a war zone and then... what? Became a revolutionary leader? All you were trying to do was deliver your mom's ashes!
That central through-line is lost so quickly that every time the game brought up my mom'scremated body again I'd literally go, "Oh right, I forgot about that." Ubisoft tries to broaden the story a bit by adding in some choices along the way, which slightly change your mission objectives, but this is a by-the-numbers story.
I want to give Ubisoft Montreal credit though—while the writing in Far Cry 4 on a macro level is terrible, the team is phenomenal at writing characters. Far Cry 4's Pagan Min andFar Cry 3's Vaas are different characters, but they capture the same frenetic, charismatic absurdity. There's something so logical about everything they say, even though it's a twisted and demented logic. Far Cry 4 sweetens the deal by adding three second-in-command characters that are every bit as crazy as Min himself.
The strong writing extends to your side of the conflict too. Longinus, for instance, is a weapons salesman who believes when Jesus returns to the world he'll need guns to set things right, while Far Cry 3's Hurk returns to try and appease the monkey gods.
It's all very silly and entertaining on a moment-to-moment level, even if the broader story strokes don't make a lick of sense.
Predator
And the story doesn't really matter. It's a flimsy framework for an adrenaline-pumping survivor story.
Far Cry 4, like its predecessors, is a weapons showcase. It's that cold feeling as you circle an outpost, tagging enemies with surgical precision before whipping out a silenced sniper rifle and taking them out one head-shot at a time. Or it's the clenching of your stomach as you silently crawl through an enemy village, disabling alarms and leaving slit throats in your wake.
Or it's the utter stupidity of crashing through a gate on the back of an elephant, a grenade launcher in hand to deal with any enemies that haven't already been snagged by your ride's grasping trunk.
That feeling of systems-driven chaos is still here, playing Far Cry 4, and it's enough to carry the game through one more go-round. There are some other small changes. You get a wingsuit early in the game that functions as a go-anywhere hang-glider, there's a janky Mad Max-esque gyrocopter to fly around in, and you can (as mentioned) ride elephants.
There's also an overwhelming amount of side content: assassination missions, hunting missions, armed convoy escorts, and more. Most are pretty rote, with "go here and shoot this" describing the extent of almost every mission. Where you're going is different and the method of execution is different, but the side content is still the weakest part of the game. Some of your leveling perks are locked behind completing a certain number of these missions, so you'll have to do some in order to (for instance) unlock unlimited sprinting. Otherwise, they're there to complete—or not—at your leisure.
Honestly, though, the game is 95 percent the same as Far Cry 3. That's not a bad thing yet. I had fun taking down another 24 outposts, climbing another 17 bell towers, taking out another murderous dictator, and blowing up anything that moves. There's a feeling that anything can happen in Far Cry 4, as long as it's anything that involves the use of a gun.
It helps that Ubisoft's Nepal is gorgeous, with sparse grassland and autumnal landscapes stuck in the shadow of the massive snow-capped Himalayas. You don't go up to those Himalayas often, but doing so is fodder for some amazing Shooter fan fiction.
I don't think I want Far Cry 5 without some major changes, though. I don't want another thirty hours of this, but in another realistic place with another charismatically crazy dictator. I loved Far Cry 3: Blood Dragon in part because it was the same Far Crymechanics in an inventive location—hell, if Blood Dragon 2 existed, I'd take it in a heartbeat over Far Cry 4.
Far Cry 4 is fantastic, if familiar. It's the warm embrace of a game you've already played, back to bring you more. If you enjoyed Far Cry 3, you'll have fun with this. If you're one of the Far Cry 2 faithful that considers the sanitized, simplified thrill ride of Far Cry 3blasphemous, this isn't going to bring you back into the fold. It's that simple.
Intel says its supercomputing chips won't suffer Larrabee's fate
Intel introduced its latest Xeon Phi chip Monday, in what seems to be an effort to prove that its supercomputing chips aren’t just a flash in the pan.
The chip, code-named Knights Hill, will go into some of the fastest supercomputers in the world. Intel wasn’t forthcoming on more product details or release dates, but the seemingly premature announcement was triggered by speculation about Xeon Phi’s future.
“We’ve got to prove it’s not a one-generation or two-generation [chip], but a long-term commitment to Knights [products],” said Charlie Wuischpard, vice president and general manager of Intel’s workstations and high-performance computing group.
Xeon Phi chips are Intel’s fastest, using some of the company’s latest technologies. The chip was a by-product of the disastrous Larrabee chip, which was meant to be Intel’s first graphics product but was ultimately scrapped in 2009 after multiple delays.
Intel has dealt with chip troubles in the past, but has been reluctant to admit defeat. One such chip was the recent Broadwell, which is on its way to a shorter-than-expected life after production delays. Another chip likely headed for the chopping block is Itanium, which has limited visibility, and is now being phased out by server and software makers.
Corner, Ferry, Hill
Knights Hill will be Intel’s third supercomputing chip to appear in commercial supercomputers. Intel’s first supercomputing chip was a prototype called Knights Ferry, which was released in 2010 to some server makers and academic institutions for testing. That was followed by the first Xeon Phi processor code-named Knights Corner, which shipped in 2012 and appeared in petaflop supercomputers. The second Xeon Phi chip, code-named Knights Landing, will appear in supercomputers starting next year.
Compared to its predecessors, Knights Hill has more cores, cache and threads to run applications faster, Wuischpard said.
The chip will be made using the 10-nanometer process and will perform better while drawing less power, Wuischpard said. Intel’s first 10-nm chips will be out next year or in 2016. They will be used first in PCs and mobile devices before making their way into servers and supercomputers.
Knights Hill solves a major supercomputing problem of trying to scale performance while reducing power consumption. Intel has been making advances in bandwidth, storage and memory to balance computing resources, with those advancements continuing in Knights Hill, Wuischpard said.
“It’s trying to do a lot more of the same,” Wuischpard said, reflecting back to advances in previous Knights chips, which had cutting-edge technologies and were made using the latest manufacturing processes.
Customers in talks
The company has made selective Knights Hill disclosures.
“There are a number of projects under discussion with partners regarding Knights Hill,” Wuischpard said.
Also, Knights Hill will help Intel reach the milestone of making an exascale supercomputer by 2020 to 2022, Wuischpard said.
Beyond processors, Intel is making other advances in high-performance computing. Intel will facilitate faster communication between computing units and storage in supercomputers by using light as a data-transfer mechanism. Intel will also use new forms of memory such as DDR4 and Hybrid Memory Cube to speed up task execution and data throughput.
Knights chips compete with graphics processors from Nvidia, which are also used in supercomputers to speed up scientific and math applications.
Linux Mint isn’t chasing touch interfaces, rethinking the way we use the desktop, or enacting any other grand experiment. It’s just a polished, modern Linux desktop system—and that’s why people love it. Linux Mint 17.1 (codenamed “Rebecca”) is on the brink of being released, and it continues the Linux Mint mission of refining the interface we use every day.
Technically, Linux Mint 17.1 is out in “RC” or “Release Candidate” form, which just means “this exact image will become the final release unless we find any huge bugs.” You can snag the RC images now or wait for a stable release, which should out soon. Installers with either the MATE or Cinnamon desktop environments are available. If you’re already using Linux Mint 17, you’ll soon receive a notification asking if you want to perform an upgrade to the new version.
Desktop diehards and the Reddit build-it crowd might scoff at the very concept of a portable PC gaming machine, but the gulf between gaming desktops and gaming laptops has narrowed considerably over the years. Today’s laptops can play modern games at 1080p and higher with few to no compromises in graphics settings. And that's not bad.
Sure, traditional desktop PCs offer more expansion options and easier upgrade paths, and can be significantly cheaper for the performance you get. But there's no denying the appeal of a single, self-contained gaming machine that you can move from the living room to the dining room to even the back porch.
You just need to pick your gaming laptop wisely. Your decisions will key into a series of component choices, so let's dig into them, one by one.
GPU: Your 3D graphics engine
NVIDIA
A gaming laptop's number one component should always be the GPU, such as Nvidia's new GeForce GTX 980M.
Modern games are all about 3D graphics, which means the most important component in your gaming laptop will be the graphics card, or GPU (short for graphics processing unit). Today, only two manufacturers make respectable mobile GPUs: AMD and Nvidia.
Most mainstream productivity laptops come with graphics powered by Intel, and they're not powerful enough to run serious 3D games. Intel's graphics unit is integrated directly into the CPU die, whereas the GPUs from AMD and Nvidia are completely separate—and much more powerful—chips. In fact, some people intentionally buy laptops with integrated graphics so their kids can’t play games on them. (Or at least the fun games.)
Manufacturers will try to entice you with hard drive and RAM upgrades, but your GPU will make the biggest impact on your gaming experience. So if gaming is important to you, buy the biggest, baddest, fastest GPU possible—because you’re essentially stuck with it for the life of the laptop.
MSI
The MSI GT72 Dominator Pro comes with Nvidia's GeForce GTX 880M graphics card.
Today, Nvidia’s GeForce GTX 980M is the highest-performing mobile GPU; Nvidia says it offers 75 percent the performance of its desktop equivalent. That’s pretty phenomenal, considering that the GeForce GTX 480M, the best mobile GPU in 2010, offered only about 40 percent of its desktop counterpart's performance. AMD’s current bad-boy GPU is the Radeon R9 M290X. Rumors point to an impending update, but for now the M290X is the top dog wearing AMD colors.
You don't necessarily require super-high-end Nvidia or AMD graphics in your laptop for a good gaming experience. But when you're looking at two similar laptops, it's generally wise to go for the GPU with the highest model number possible. A GTX 990M will be a better choice than the GTX 880M, and so on, down the line.
The bottom line is you should prioritize your gaming laptop decision around your GPU—and how much that GPU impacts the size of the notebook. These high-end GPUs are fast, but the heat they generate, and the power they consume, will limit you to very large notebooks (as the machines need to accommodate elaborate cooling systems and large batteries). And, yes, having two GPUs in a laptop is better than having one GPU when it comes to gaming performance.
CPU: Important but not paramount
Just as with a desktop gaming rig, you don't want to prioritize the CPU over the GPU.
Intel has conditioned us to splurge on CPUs, but for gaming, your laptop's CPU will never be as critical as its GPU. Keep that in mind when you're debating whether to spend extra money on a faster or more advanced CPU. A CPU with a higher clock speed or more cores will help in video encoding or even photo editing, but it rarely pays dividends in 3D gaming once you’re above a certain threshhold.
Let's look at three increasingly powerful Alienware notebooks, each armed with a different CPU. At the bottom, we have dual-core 2.6GHz Core i5. The middle choice comes with a quad-core 2.9GHz Core i7. The high-end model features a quad-core 3.1GHz Core i7. These are all strong processors, and each supports Hyper-Threading, which tackles simultaneous processing tasks, much like multi-core technology does. But the price for that 3.1GHz machine is almost $850 more than the price of the 2.9GHz machine. The more expensive model also comes with extra RAM and better storage, but these are relatively unnecessary upgrades if your only goal is kick-ass PC gaming.
Don't buy the most expensive Alienware 17 model just because it comes with the fastest CPU. And remember: Faster processors require bigger fans, which make for bigger packages.
The reality is you’d be hard-pressed to see a difference in games running on the two-quad-core Alienware models. We're starting to see more games exploit multiple cores, but, frankly, that dual-core Core i5 might be fine for most titles you ever end up playing—especially because it supports Hyper-Threading.
And, yes, I'd mention AMD processors, but it’s pretty rare to see a gaming notebook using AMD CPUs today.
RAM: Eight is enough
GORDON MAH UNG
One trap to avoid is buying too much RAM in a gaming laptop. You really don't need more than 8GB or 16GB of RAM for gaming yet vendors sell up to 32GB of RAM in gaming laptops.
Pay close attention to how much RAM you're buying, because many people get snookered into buying more than they really need for PC gaming.
Today, 8GB is fine for the vast majority of games on the market. It doesn’t hurt to get 16GB, but it's difficult to find legitimate benefit for that much memory in today's games. Even worse, some system vendors like to offer extreme configurations—like 32GB of RAM—in their gaming laptops. That may pay off in some extreme content-creation scenarios, but gamers would be better off paying for a faster GPU or bigger SSD.
SSD: Check 'yes' for faster load times
SANDISK
With game loads reaching 40GB, a small SSD won't cut the ketchup any more for a gaming laptop.
An SSD (solid-state drive) isn't essential, but it's definitely preferred. Because it uses memory chips instead of mechanical platters for storage, an SSD speeds up Windows boot time, overall system responsiveness, and even how fast games load. Having an SSD usually won’t improve frame rates in 3D games, so if you have to pick between faster frame rates and faster game loads, choose the benefit that appeals to you most.
SSDs are definitely a nice luxury, but don't settle for one with a small capacity. Indeed, if your preferred laptop only has one storage option, going for a larger hard drive or hybrid hard drive (which pairs a small-capacity SSD with a large-capacity mechanical drive) is the better idea. You'll need that storage space for today's big games.
EA’s Titanfall, for example, is a 48GB download. If your main drive is a 128GB or even 250GB SSD, you'll run out of space in no time. So while SSDs provide a lot of great benefits, they can also leave you ass-out when you need storage space the most.
Display: Play it sensible
RAZER
This year's Razer Blade has an ungodly high-res 3200x1800 display.
Gaming notebook displays tend to run the gamut from lackluster to luxurious. The problem is you really don’t get to pick what you want. The vast majority of gaming notebooks ship with twisted nematic LCD displays, which generally offer faster response times, but their off-axis viewing can run from fair to terrible. IPS panels are preferred for their better color accuracy, but they also increase laptop prices, so few vendors will deploy them.
The other criterion you should ponder is resolution. You'll want a machine with a sensible native resolution, and this typically means 1920x1080. While 4K is spectacular for pixel density and reducing the need to run anti-aliasing, this resolution will kill frame rates, at least if you run games at the display's native resolution.
Then there's the latest Razer Blade. This gaming machine has an insane 3200x1800 resolution, but the display is arguably overkill, especially if you want the fastest frame rates possible. We say stick with 1920x1080, and consider 1366x768 only if you're looking at a low-end model.
Keyboard
MSI
Almost all gaming laptops have used the same style keyboards as non-gaming laptops. MSI's new GT80 Titan will be the first in a long time to use mechanical switches.
Other than some fancy backlighting schemes, gaming laptop keyboards tend to be pretty generic. The Alienware 17 keyboard features steel pillars under the WASD keys, the keys most often used for directional control in PC games. This gives the keyboard a more solid feel, and prevents you from damaging the laptop when you're fighting for your life.
Aside from these subtle touches, gaming laptops typically all use the same scissor-switch keyboards that productivity laptops employ. But then there's MSI’s new GT80 Titan. As insane as it may sound, this upcoming gaming laptop is touted to feature amechanical keyboard. These haven't been common in laptops since the late 1980s. Mechanical keyboards require extra space for key travel, and this defies the general consumer desire for thinner, more streamlined chassis designs.
Size and weight compromises
You can get a gaming laptop in a thinner profile—but you do so at the cost of graphics performance.
You can buy a gaming laptop with two graphics cards, multiple bays for storage drives, an optical drive, and a super-large screen. But it’ll weigh more than the boat anchor for theUSS George H.W. Bush. For soldiers who live out of their foot lockers, that weight penalty may be worth it.
Of course, not all gaming laptops have to be 12-pound monsters. You can definitely find thinner notebooks that still come with discrete graphics cards, but you'll have to give up some performance.
And that’s ultimately the rub: The more portable the laptop is, the less likely it will crank out super-fast frame rates. This is unlikely to change until there's some breakthrough in physics. So for now, just resign yourself to compromises.
Heat and acoustics
GORDON MAH UNG
With great gaming power comes great heat and great big fans too.
Gaming notebooks may be physically huge, but those large chassis sizes can allow for more efficient heat dissipation. The manufacturers can pack in larger heat pipes as well as larger fans running at slower RPMs. This delivers sufficient cooling with less noise.
But you never really know what you're getting until you run a hardcore game for more than 10 minutes. So if you have the opportunity before buying a machine, put it under a real-world gaming stress test. Does the laptop get uncomfortably hot? Or does the machine stay cool, but sound like a hovercraft because its fans are spinning in overdrive? This is a problem you may encounter in some of the thinner gaming notebooks.
Upgradability: Almost off the table
GORDON MAH UNG
Some large gaming notebooks do offer the ability to upgrade the CPU and GPU... but it's not an easy path.
This last point is probably the stickiest. For the most part, gaming laptops have fairly limited upgrade options. You’ll probably be able to drop in more RAM, or a larger SSD or hard drive. You might even be able to swap out the wireless card. But don’t expect to upgrade the CPU or GPU without some serious warranty-breaking surgery.
I won’t say it’s impossible, as it can be done. But counting on an upgrade path in a gaming laptop is a fool’s errand. Just buy the laptop and be prepared to live with it for the next few years.
Hybrid hard drives: How they work and why they matter
An SSD can read and write data many times faster than the best mechanical hard drive. On the downside, flash memory is many times more expensive than the innards of a typical hard drive, so manufacturers have limited their SSD capacities to hit reasonable price points: A 128GB SSD costs about $130, and for that same price tag, you can buy a 3.5-inch desktop hard drive that delivers 2TB of storage, or a 2.5-inch laptop drive that provides 1TB of storage.
Two years ago, Seagate (quickly followed by Samsung) introduced a drive that married a small SSD with a mechanical drive. The objective was to deliver the superior speed of an expensive SSD, while retaining the higher capacity and lower cost of a conventional hard drive. Now that Toshiba and Western Digital are joining the party, it's a great time to explain in more detail what hybrid drives are and how they operate.
Hybrid drives work much in the same way as the current dual-technology configurations in many gaming and power-user PCs, as well as some ultraportable laptops. Such systems have a small, discrete SSD to hold the operating system and frequently used data, augmented by a more capacious conventional hard drive for less frequently accessed data and large collections of documents and digital media.
Current hybrid drive designs, in contrast, deliver both technologies within a single physical unit, and they employ software caching algorithms (rather than relying on the user's brain) to decide which data belongs on the SSD portion and what goes on the drive’s platters.
These caching algorithms reside in the hybrid drive's firmware, not the device driver. To the computer’s operating system, a hybrid drive appears as a single unit with the SSD portion acting strictly as a large cache. The cache is nonvolatile, so the data doesn't disappear when power is absent.
You can find several hybrid designs on the market, but the most common is a 2.5-inch version meant for laptops, Seagate's Momentus XT SSHD. Seagate refers to the caching logic it uses on the Momentus XT drives as Adaptive Memory technology. The thinner 7mm, 2.5-inch drives that Toshiba and Western Digital recently announced are destined for Ultrabooks. They will likely use similar technologies with similarly suitable names, although either company might opt to skip caching and produce a dual SSD/hard drive in a single physical package.
In any case, a caching algorithm will track the files you load the most often (operating system files, applications, and the like), and store them on the SSD portion of the drive. From that point on, these files will load into memory much faster than they did from the mechanical drive, although some overhead will be involved as the computer determines whether the file in question resides on the SSD. No caching will have occurred the first time you use a hybrid drive, so its initial performance will be the same as that of a mechanical hard drive, but the speed will increase over time.
To test a current implementation and to determine how much improvement you can expect over the long term, we ran a special version of WorldBench 7 six times using a 750GB Seagate Momentus XT hybrid drive with its 8GB internal SSD.
The WorldBench 7 score for Seagate's Momentus XT hybrid drive indicates that it's a little faster than a conventional hard drive, but much slower than a true SSD.
Over the course of the six runs, system boot times dropped from 35 seconds to 31 seconds, and the WorldBench 7 score rose from 112 to 116. That's about a 12 percent improvement in boot times, and a 4 percent jump in WorldBench. However, the WorldBench 7 score of a nonhybrid, 5400-rpm drive also climbed by 4 percent—most likely due to Windows 7's own caching technologies. The standard drive showed no decrease in boot times, so the current Seagate hybrid drives do offer some benefit.
WorldBench 7 measures application performance, not the load times of the applications themselves, though subjectively the load times seemed only slightly faster after the first pass in my hands-on tests when I eliminated the Windows prefetch and swap file. Let's call that further, marginal evidence that a hybrid can make a positive difference in your everyday computing. Just for comparison's sake, a good SSD scored more than 40 points higher on WorldBench 7 on the same system.
The specs for the upcoming Toshiba and Western Digital hybrid drives weren't available at the time of this writing; however, you might see models with 16GB or even 32GB SSD portions that provide a greater increase in performance. The larger the SSD in the hybrid drive, the more data you can cache and the less often you'll need to load data from the hybrid’s slower mechanical drive. Integration and interaction with operating systems could also boost hybrid performance, assuming of course that a significant drop in SSD prices doesn't render the technology moot.
As of October 10, 2012, a standard 750GB, 2.5-inch hard drive was about $80, a 750GB Momentus XT SSHD was about $130, and a brand-name 128GB SSD also cost about $130. Given those prices, current hybrid drives really make sense only in laptops, and only when you want high performance and more storage capacity than an SSD can provide.
In a desktop PC with unoccupied drive bays, you'll get much better bang for your buck with a stand-alone SSD combined with one or more mechanical hard drives. Even for a laptop, a smaller, more affordable SSD supplemented by an external conventional hard drive might better deliver the performance and the capacity you're looking for.